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Features
100% C-code
Cross-platform support currently for Linux and Microsoft Windows (planned: Mac OS X, BSD, though you can try it anywhere with the provided sourcecode)
3D graphics using
OpenGL
– the game is played from a top-down perspective, but the individual tiles are 3D cubes
3D sound using
OpenAL
– "2D" would probably be more appropriate as the third dimension is not used
SDL
is used for cross-platform input, networking and window creation
Singleplayer mode including a story and survival mode
Multiplayer network games with up to 32 players (actually there is no fixed limit set yet)
Support for
Lua
-scripted modifications (more like planned, but the console already expects Lua code as input)
File types:
Ogg Vorbis
used for sound compression,
PNG
used for image compression
Advanced particle system
Dynamic lighting
Bots
Ridable cars and usable stationary guns
14 different weapons (some of them very unconventional)
In-game map editor
Game modes:
Story
Survival
Deathmatch
Team deathmatch
Capture the flag
Dedicated game server
A server list function, which fetches a list of servers.
Completely free software – free as in speech and free as in beer – Licensed under the
GPL
Copyright © Johannes 'jfk' Kuhlmann, 2008 - 2010. •
Impressum
• Valid
HTML
and
CSS
• Version U2