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Features

  • 100% C-code
  • Cross-platform support currently for Linux and Microsoft Windows (planned: Mac OS X, BSD, though you can try it anywhere with the provided sourcecode)
  • 3D graphics using OpenGL – the game is played from a top-down perspective, but the individual tiles are 3D cubes
  • 3D sound using OpenAL – "2D" would probably be more appropriate as the third dimension is not used
  • SDL is used for cross-platform input, networking and window creation
  • Singleplayer mode including a story and survival mode
  • Multiplayer network games with up to 32 players (actually there is no fixed limit set yet)
  • Support for Lua-scripted modifications (more like planned, but the console already expects Lua code as input)
  • File types: Ogg Vorbis used for sound compression, PNG used for image compression
  • Advanced particle system
  • Dynamic lighting
  • Bots
  • Ridable cars and usable stationary guns
  • 14 different weapons (some of them very unconventional)
  • In-game map editor
  • Game modes:
    • Story
    • Survival
    • Deathmatch
    • Team deathmatch
    • Capture the flag
  • Dedicated game server
  • A server list function, which fetches a list of servers.
  • Completely free software – free as in speech and free as in beer – Licensed under the GPL