Johannes Kuhlmann
I gave a talk at Reboot Develop Blue 2019 about our experience of bringing a game to the Nintendo Switch using the Vulkan graphics API and optimizing the game to run at a stable 60 FPS.
I gave a talk at Reboot Develop Blue 2019 about our experience of bringing a game to the Nintendo Switch using the Vulkan graphics API and optimizing the game to run at a stable 60 FPS.